Honda AR

This application involved augmenting a view of a vehicle on a turntable with a series of animated vignettes to emphasise the technology and features built into the car.

An Arduino monitored an angular sensor attached to the turntable gearbox and broadcast data over the local network as OSC messages. The Unity application then received this data and synchronised the rotation of the model with the physical car. A touch screen placed in font of the screen allowed a user to call up any of the nine animations. The touchscreen also positioned the user in the ideal spot to view the augmented scene.

The modelling and animations were composed in Maya and exported as a Unity package and then given some shiny paint by some shader experts. This was my first large Unity application and it was a great opportunity to learn the software and C# programming.