Category Archives: kinect

Acura Connected Living

This multitouch Air application features the full suite of Acura product information, presented in a rich and engaging interactive environment. Content is synchronised over the cloud making updates effortless. I was involved in a recent addition to the application, a particle effect attractor state controlled by kinect cameras. The camera was mounted below the screen and monitored the movement of people near-by. Users positions were translated to particle attractors which created a personal effect of being able to casually influence the computer graphics on the digital screens.

I used the in-spirit open source fluid solver library to create the visual effect with a few modifications to the behaviour and other visual effects. The fluid solver renders to bitmap data and performed remarkably well. This was anther re-use of an existing Air Kinect application that plugged in with minimal setup.

Kinect Video Wall

This project was originally part of the the Cisco House pavilion and was build upon for an installation in Cisco's Global Centre of Excellence in Songdo, South Korea. This video wall is still active and is the first digital feature that welcomes guests upon arrival to the centre.

The application is controlled via gesture controls using the Kinect depth camera. The main feature is a library of Cisco brand videos divided into three categories. A user can select a video category with their left hand and then choose a video with their right hand. In addition to the video player, a user can also initiate one of two live video conferences simply by standing on a hotspot marked by a floor decal.

A second custom Kinect interpretor application was built to support the primary app. Kinect data is optimised and sent to the main application over UDP on the local network. This application has since been reused in many other kinect controlled applications.